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22 Aug 2019

New Releases for August 2019 from Osprey Publishing Ltd

New Releases for August 2019, we have another fantastic set of new releases.

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Churchill Infantry Tank

Churchill Infantry Tank

The NVG covers all seven Marks of Churchill gun tank with variations and the curious self-propelled gun of 1941/42, but not the so-called ‘Funnies' or the armoured recovery vehicle variants.

It will begin with the prototype tank A20, which has not been covered in any detail before, then go on to look at all seven Marks of Churchill, in particular their different guns. This book will also look at the tank's service in Russia and later with the Irish, Jordanian and Australian Armies. It will also feature on the disastrous Dieppe raid of August 1942, ending with a brief look at the Black Prince or super Churchill which was only developed up to the prototype stage at the end of World War II.

The Churchill is an interesting tank, quite different from any other British tank of World War II, built outside the normal process of British tanks and the Department of Tank Design. It was built under the watchful eye of the Prime Minister, after whom it was named, by a firm with no previous experience of tank production. Despite being condemned as unsuitable and more than once being scheduled to be replaced by a better design this never actually happened. It remained in production and ultimately vindicated itself since, although it was slow and noisy it was found to have superior climbing ability and thicker frontal armour than the vaunted German Tiger.

Its classification as an Infantry Tank has been extensively criticised although recently one or two authors, notably Americans, seem to have revised their views on this and even Field Marshal Montgomery, who advocated a Universal Tank to fulfil all roles, found the Churchill a useful tank on many occasions, particularly considering its ability to absorb punishment.


Kos and Leros 1943

Kos and Leros 1943

This title is an illustrated account of the autumn 1943 battle for the Dodecanese, as Winston Churchill attempted to secure the Aegean islands in the wake of the Italian armistice. The occupation was a gamble intended to increase pressure against Germany and at the same time possibly provide encouragement for Turkey to join the Allies. Spearheaded by the Special Boat Squadron and the Long Range Desert Group, garrison troops were deployed to the Italian-occupied Dodecanese, but they were too late to prevent the Germans from taking control of the key island of Rhodes and its all-important airfields. An all-out German offensive followed. Air force and naval units supported a series of assaults by infantry and paratroopers, including specialist forces of the Division Brandenburg. Within three months, only Castelorizzo was still in British hands. Rhodes, Kos and Leros remained under German occupation until May 1945 and the end of the war in Europe. The Dodecanese would be Adolf Hitler's last enduring victory - and the last enduring British-led defeat.


The Medieval Cannon 1326–1494

The Medieval Cannon 1326–1494

The first illustration of a cannon in Europe can be dated quite precisely to 1326. This book explores the development of gunpowder, the earliest appearance of cast-bronze cannon in Western Europe, followed by the design and development of the wrought-iron cannon. The wrought-iron hoop-and-stave method of barrel construction was a system that came to dominate medieval artillery design both large and small until the end of the 15th century, and saw the cannon used not only as a prestige weapon, but start to be used as a practical and terrifying weapon on the medieval battlefield. In 1453, the Ottomans' conquest of Constantinople, with their extensive artillery, marked the triumph of medieval firepower.

The book will focus on the technology and tactics of early European artillery on both sea and land, and assess its impact on medieval warfare.


Reality's Edge

Reality's Edge

Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world - for you, reality is limitless.

Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners - mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome… always better chrome.

Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more.

This is a world obsessed with whether something can be done, not whether it should.


Bolt Action: Korea

Bolt Action: Korea

Beginning in 1950, the Korean War was a defining moment for the UN and the entirety of the early Cold War, widening the already monumental gulf between the east and west, capitalist and communist. This supplement for Bolt Action expands the rules-set from its World War II roots to this new, and truly modern, conflict. Bolt Action: Korea contains all the rules, Theatre Lists, scenarios, and new and exciting units, never seen in Bolt Action before, to wargame this turbulent period of world history.


Liberty or Death

Liberty or Death

From the Banana Wars of the early 20th century through to the Football War of 1969, South and Central America has been a hotbed of revolutions, rebellions and conflicts as diverse as they are numerous. Some were small-scale affairs involving the poorly armed forces of Central American armies with rifles, machetes and a few aged machine guns. Others were full-scale conflicts involving sophisticated armies equipped with tanks, artillery and aircraft, and hundreds of thousands of troops. These wars often went largely unreported in the West, which was preoccupied with its own problems in fighting two world wars and dealing with Cold War tensions.

Fully illustrated with a wealth of rare photographs, this fascinating story sheds light on seven decades of a continent in conflict that is rarely covered in English.


The Arisaka Rifle

The Arisaka Rifle

Entering service in 1897, the Arisaka family of bolt-action rifles armed Japanese troops and others through two world wars and many other conflicts, including the Russo-Japanese War of 1904-05.

Issued in long and short versions - the latter for cavalry and specialists - the Type 30 was the first main Arisaka model, arming Imperial Japan's forces during the Russo-Japanese War, though after the war it was refined into the Type 38, which would still be in use in 1945. The main Arisaka rifle of World War II though was the Type 99. Lighter and more rugged than the US M1903 Springfield rifle it would face in the initial battles in the Pacific, it was produced in four main variants, including a sniping model and a take-down parachutist's rifle.

Featuring full-colour artwork as well as archive and close-up photographs, this is the absorbing story of the rifles arming Imperial Japan's forces, from the trenches of Mukden in 1905 to the beaches of Okinawa 40 years later


T-34 vs StuG III

T-34 vs StuG III

In the summer of 1944, the Red Army staged a massive armoured assault up the Karelian Isthmus with the intent of eliminating any remaining German and Finnish forces facing the Leningrad region.

Most of the Soviet units sent into Finland were new to the region, moving mainly from the fighting in the Leningrad area. As a result, some had the latest types of Soviet equipment including the new T-34-85 tank, fielded alongside the older T-34-76. Germany refused to sell the Finns new tanks without a reinforced military alliance, but in 1943 began selling them a few dozen StuG III assault guns. This made the StuG III battalion the most modern and powerful element of the Finnish armoured division, and it saw very extensive combat in the June-July summer battles.

Featuring specially commissioned artwork and an array of archive photographs, this is the absorbing story of the parts played by Soviet and Finnish armour in the epic battles in Finland during June and July 1944.


Undaunted: Normandy

Undaunted: Normandy

Undaunted is a brilliantly accomplished design, offering an engrossing WWII wargame in the guise of an approachable deckbuilder. From its immersive campaign to its tight and tense squad-level gameplay, it's a flying success - Tabletop Gaming Magazine

Undaunted: Normandy is by far the best wargame I've played in a long time... This is not just the kind of game that I love, it is the kind of game that the hobby needs! - Marcowargamer

I really think it's a fun, great system. There's a certain elegance to the gameplay, which is a term that is thrown around a lot but you know darn it this really works here. - DriveThruGames

The abstraction of infantry combat with deckbuilding is a stroke of genius, leaving a tactically and strategically rich game - There Will Be Games

June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!

Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.

Players: 2
Ages: 14+
Playing Time: 45-60 minutes
Contents: 108 cards, 18 large map tiles, dice, tokens, campaign booklet

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