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30 Jan 2015

New 10mm Beau Geste Range

New 10mm Beau Geste Range


New 10mm Beau Geste Range 25% Pre-Order Discount.

Little Wars Miniatures, a new joint venture between S&A Scenics and Lancashire  Games, has its first new range available to pre-order with a massive 25% discount.

Our 10mm Beau Geste range allows you to to field the brave Foreign Legion against those pesky Arabs!!
Arabs.

The range will be available from 1st March; however, if you pre-order before 18th February, you will receive a massive 25% discount.

Sample figures will be on show on the S&A Scenics stand at the Vapnartak show in York on 1st February, and available to buy from Lancashire Games at the WMMS show in Wolverhampton on 8th March.
Foreign Legion.

New 10mm Beau Geste Range picture 1

Little Wars Miniatures for full details.

Hitler's Swedes: A History of the Swedish Volunteers in the Waffen-SS

Hitler's Swedes: A History of the Swedish Volunteers in the Waffen-SS

Sweden was neutral during the Second World War, but despite this, thousands of Swedes wanted to participate in the war - the largest group in Finland, where over 10,000 Swedes applied to fight against the Red Army.

Another much smaller group which saw action against the same enemy was the Swedish SS volunteers. While the Danish and Norwegian SS volunteers are fairly well known today, their Swedish counterparts remain more unknown. Still, they saw action on both the Eastern Front and NW Europe, and participated in some of the bloodiest clashes: the initial stages of Operation Barbarossa, the winter of 1941/42, the battles of Kursk, Arnhem, Normandy, Narva, the Warsaw uprising, the Cherkassy and Kurland pockets and, finally, the end in Berlin. Compared to many other groups of volunteers, there was never an official recruitment drive in Sweden, which is why only some 180-200 men enlisted.

 Those who wanted to recruit themselves often had to make their way to the occupied countries - a fact which makes those Swedes who joined the SS volunteers in the truest sense. As such, this book is as much a history about the units which the Swedes served in, as it is a story about the individuals themselves. It also asks, who were they? What motivated them? What did they experience and how did their service end? With the help of diaries, letters, interviews, police interrogations and German documents from both private and official archives, the history of the Swedish SS volunteers is reconstructed:

The main focus is on those who served at the front, including volunteers in the 'Wiking', 'Nordland', 'Nord' divisions, minor units such as the Den Norske Legion, SS-Panzer-Brigade 'Gross' and the war correspondents of the SS-Standarte 'Kurt Eggers'. Also included are the Swedish non-combatants in the SS, such as the desk clerks within the SS-Hauptamt and security service personal of the RSHA. The book lets us follow individuals such as Hans Lindén, who was the first named Swedish volunteer to fall in action aged barely 19 years old; the unpopular Swedish SS officer Gunnar Eklöf; Elis Höglund, who after several years on the Eastern Front deserted and returned to Sweden; Gösta Borg, who volunteered for the SS a second time as he was denied the chance of becoming an officer in Sweden; and Karl-Axel Bodin, the only Swede to be included in the list of suspected criminals at the Simon Wiesenthal Center, who joined the SD in March, 1945.

The book includes over 150 photos, everything from civilian photos, portraits from the men's time in the SS, pictures taken in the field, post-war photos and documents. Most are from the private albums of the volunteers and many are previously unpublished. Thoroughly researched from primary sources, and providing plenty of absorbing detail, this book is a valuable addition to the history of the SS, and the men who volunteered to serve in it.

24 Jan 2015

Newline Designs: New 10mm Figures

Newline Designs: New 10mm Figures & Changes to Pack Contents

Newline Designs: New 10mm Figures & Changes to Pack Contents

New figures added to the current range, with Ancient Carthaginians available shortly.

10R07 – Numidian/Moorish Light Cavalry

10R07 – Numidian/Moorish Light Cavalry

10CE04 – Celtic Slingers

10CE04 – Celtic Slingers

Also, please note, as of 1st February 2015, we are changing the number of chariots in a pack from six to four, and reducing artillery packs from six guns and crews to four guns and crews. This was an introductory offer, so please order before 1st February to take advantage of this offer.

21 Jan 2015

Warband Rules

Warband Rules

We are extremely happy to announce that the first set of official Pendraken rules will be available very soon, Warband, written by Steve Hardy!

Warband provides all the rules you need to bring great battles between fantasy armies to your tabletop.

Using miniature figures and terrain, you can fight battles from the glorious sword and sorcery epics you've read about.
You can play games against your friends or competitive battles against worthy opponents.


Warband is designed to be simple to learn and difficult to master, and so it uses a single consistent task resolution method throughout the rules.  Whether you’re trying to get a unit of warriors to move, seeing how effective it’s shooting or fighting is, or how well it has defended itself, you’ll be using the same dice pool mechanism.  You determine the number of dice to roll and each result of 4+ is a success.  The more successes you roll, the better your units will do, and the more likely you are to win.  Simple!

Of course fighting a good tactical battle, getting your units into advantageous situations, and making effective command decisions will mean you’ll be far more likely to win.  Coming up with effective tactics for your chosen army to defeat your opponents is what will take you time to master.

So with Warband’s intuitive rules you’ll be fighting the battle not the rulebook, and hopefully having a lot of fun into the bargain!


You'll be able to decide which of the fantastic races you'd like to command and then construct your force from the lists provided.
Warband includes complete army lists for twelve armies, with abilities, options, spell lists, and descriptions including;
Barbarian men, Dark elves, Dragon men, Eldritch vampires, Goblins, High elves, Hill dwarves, Lizardmen, Samurai apes, Taurians, Undead, and Wood elves.

Army composition and optional upgrades are highly flexible, allowing you to build the force that best fits your style of play.  If you'd like to command a horde of bison riding barbarians, rampaging minotaurs, skirmishing ghouls, or serried ranks of deadly elven archers then you'll find something to suit you in the Warband rules.

The rules are currently at the printers and we're hoping to have the finished rulebooks with us very soon.  As well as the printed copies (available through the Pendraken website, priced at £16), there will also be pdf versions available through Wargame Vault (price to be confirmed).

To go with these new rules, we are giving our Fantasy ranges a complete overhaul to provide as much variety as possible.  The new ranges will feature larger packs of 25 assorted infantry, 12 assorted cavalry or 3 guns with crews, each priced at £4.50 per pack.  All of these packs contain maximum variety, with no two figures being the same!  Phil Lewis has spent a huge amount of time sculpting these, changing weapons, adding shields, cloaks or pouches, to make every figure different to the last.  As far as we know this level of variety has not been seen before in this scale, so we're really looking forward to getting these released and out there to complement the new rules!

The first two revamped ranges to be released will be the Hill Dwarves and the Goblins, each coming with a handy new army pack built around the Warband rules.

We're really excited about this and can't wait to get Warband released, along with the new ranges.

Forum Discussion
Pendraken Miniatures

19 Jan 2015

European Weapons & Warfare 1618-1648

European Weapons & Warfare 1618-1648

Back in print is Eduard Wagner's classic study of warfare during the Thirty Years' War, covering the people, uniforms and lives of soldiers from generals to muleteers. A tour de force of the period, it is a veritable bible of reference material for anyone interested in the Thirty Years War (or English Civil Wars, as much of the content is suitable for that too).

Winged Hussar Publishing has published this new edition with the history enthusiast and wargamer in mind, and it will be a superb addition to your reference library.

European Weapons & Warfare 1618-1648 picture 1

This softback book has 196 full-color pages crammed with glorious illustrations and associated descriptive text

New Wooden Bridges From TimeCast

New Wooden Bridges From TimeCast

We have just released ten new wooden bridges to complement our flexible road and river sections.
A selection of unpainted wooden bridges

The wooden bridges are available in Narrow (6mm), Medium (10mm) and Wide (15mm) road widths, and are designed to fit the various widths of river and stream sections.

New Wooden Bridges From TimeCast picture 1

The models are suitable for most periods from the 15/16th Century to the modern day.

Full details can found on our website.

18 Jan 2015

Buildings in Turmoil

Buildings in Turmoil

On July 1, 1863, the Confederate Army advanced from the north on the town of Gettysburg. As they approached the Union right near Oak Hill, they came upon dismounted Union Cavalry near the John Forney Farm. The battle began!

This is a 10mm multi-part model which you can purchase unassembled and unpainted or assembled and painted. This is very appropriate for 15mm figures also and many wargamers do this to keep a smaller footprint on the wargame table. This model has not been added to the website yet. buildings-in-turmoil.com Please contact me for information and to purchase. We take checks, money orders, credit card and paypal.

17 Jan 2015

Good Ground LLC, is Under Siege

Good Ground is Under Siege

Good Ground is proud to announce the arrival of our siege train. Now available are the large siege carriages, which may be ordered with any of a selection of five different barrels.

The barrel selection available includes:

M1841 8" Howizter
M1861 8" Howitzer
24-Pounder (Pictured)
30 Pound Parrot
Heavy Rodman

Each comes with a four to five man crew.


When ordering the siege gun, simply include a note on which barrel, and if you prefer crew in kepi or slouch hat. More superb models are coming from Toby over the next few months. Good Ground is pleased to count Toby among our contributing sculptors.


Royal Mail Paint Restrictions Lifted

Royal Mail Paint Restrictions Lifted

It's been a while since our last update, but the work has continued behind the scenes and I am delighted to announce that we have received the following email today from Mr Gee, Chairman of Royal Mail:
We have lifted the four item restriction. Customers can now send an unlimited number in any one package but the volume of each container should still not exceed 150ml.

The items must be securely closed and placed in a leak-proof liner, such as a sealed polythene bag, so that any inadvertent leakage is contained within the outer packaging. Surround with absorbent material such as newspaper and sufficient cushioning material to protect each item from damage. The sender's name and return address must be clearly visible on the outer packaging.

The changes went live on 12 January, 2015. I trust this will be a welcome decision for you.
This is fantastic news, and we are so pleased that we're able to announce this result.

We would once again like to thank everyone who has signed and supported this campaign in any way. It's been a long 14 months of discussion and emails back and forth, but it's been worth it!
We would also like to encourage everyone to go and buy some paint from their vendor of choice! There are loads of fantastic businesses in the U.K. supporting our hobby, and this is a big win for all of them.

Thanks Again To Everyone!

Cheers!


Brigade Models Release 10mm SF Buildings

Brigade Models Release 10mm SF Buildings

Towards the end of last year, we had a number of inquiries about the suitability of our 6mm and 15mm buildings for use with 10mm models. Given that neither really suit that scale, being too small and too large respectively, we figured that the only way to go was to re-scale some of our existing models to 10mm and release them to see how much demand is out there.

The initial batch of six codes is now on our website, with more to follow in the near future.

B10-101 – Small Dwelling – £1.75
B10-102 – Garage/Workshop – £1.50
B10-108 – Small Dwelling – 2 – £2.00
B10-112 – Outbuildings – £4.00
B10-116 – Workshop – £2.00
B10-119 – Medium House – £2.25

13 Jan 2015

Cold War Commander Rules

Cold War Commander Rules

Cold War Commander Wargaming Rules by Specialist Military Publishing is an exciting wargame that allows you to recreate battles from the First Indochina War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 1/285, 10mm, 12mm, N Scale, 15mm and 20mm) and no re-basing required. 

The rules come as a 140-page A4-sized book (either a print-on-demand monochrome book or a full-colour electronic PDF document) with over 60 pictures that illustrate how to play the game. These feature real miniatures as you see them on the gaming table. You also get a double-sided A4-sized quick reference sheet.

The game can be played at one of two levels: 1 base = 1 Platoon (the scale the game was designed for) or 1 base = 1 Squad or Individual Vehicle. The ground scale is 1cm = 20m or 1cm = 10m respectively. One turn represents up to 30 minutes of real-life action.

Main Features

The main features of the game include: 

command system that emphasizes the fog of war in a simple but effective manner 
the same mechanism for casualty resolution throughout rules for infantry, tanks, artillery, aircraft, helicopters, missiles, engineers and fortifications flexible figure ratio meaning a base of infantry represents either a section or a platoon minimal setup time - simply assemble your forces and play unique points system that allows for unequal forces but an equal chance of victory 33 well presented army lists for 28 nations covering 13 conflicts 16 generic scenarios suitable for any nation & theatre suitable for solo, 2-player & multiplayer games at home, club, or tournament one double-sided quick reference sheet included no supplements - all you need to play in one book 

Conflicts Covered

Cold War 1946-90 (America, Britain, China, France, Soviet Union, Warsaw Pact, West Germany) 
First Indochina War 1948-54 (France, Viet Minh) 
Korean War 1950-53 (Communists, United Nations) 
Arab-Israeli Wars 1956-82 (Arabs, Israel) 
Vietnam War 1957-75 (America, South Vietnam, North Vietnam) 
Indo-Pakistan Wars 1965-71 (India, Pakistan) 
Angolan War 1975-90 (Angola, South Africa) 
Ogaden War 1977-78 (Ethiopia, Somalia) 
Soviet-Afghan War 1979-89 (Mujahideen, Soviet Union) 
Iran-Iraq War 1980-88 (Iran, Iraq) 
Falklands War 1982 (Argentina, Britain) 
Gulf Wars 1991-03 (America, Britain, France, Iraq) 
Modern 1991+ (America, Britain, China, France, Germany, Russia)


Cold War Commander Downloads

CWC-QRS Double-sided quick-reference sheet [83kb] 
CWC-FAQ CWC Frequently Asked Questions [133kb] 
CWC-Errata Errata for CWC 1st Print, 2006 Edition [138kb] 
CWC-Units Additional units for Cold War Commander [102kb] 

Sources

These rules are available directly at Pendraken Miniatures and also available through my shop East Front MiniaturesCold War Commander Rules and Supplements.

Future War Commander Rules

Future War Commander Rules

Future War Commander Wargaming Rules by Specialist Military Publishing is an exciting wargame that allows you to recreate battles of the future using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 10mm, 15mm and 20mm) and no re-basing is required. 

The rules come as a 140-page A4-sized book (either a print-on-demand monochrome book or a full-colour electronic PDF document) with over 60 pictures that illustrate how to play the game. These feature real miniatures as you see them on the gaming table. You also get a double-sided A4-sized quick reference sheet.

The game can be played at one of three levels: 1 base = 1 Platoon (the scale the game was designed for), 1 base = 1 Squad or Individual Vehicle, or 1 miniature = 1 Soldier or Vehicle. The ground scale is 1cm = 20m or 1cm = 10m respectively. One turn represents up to 30 minutes of real-life action.

Main Features

The main features of the game include: 

command system that emphasizes the fog of war in a simple but effective manner 
the same mechanism for casualty resolution throughout rules for infantry, armour, reconnaissance, artillery, aircraft and future technology examples of play using colour pictures of miniatures "in-action" to illustrate the game minimal set-up time - simply assemble your forces and play unique points system that allows for unequal forces but an equal chance of victory 41 well presented army lists covering the miniatures of 15 different manufacturers 11 scenarios for simulating combined-arms warfare of the future suitable for solo, two-player & multi-player games at home, at the club, or in the garden! one double-sided quick reference sheet included no supplements - all you need to play in one book 

Future War Commander Skirmish!

The book includes four pages of rules and three army lists to allow you to play at the skirmish level using individual figures. This means you can use the same core rules to play futuristic games in 6mm and 28mm with the minimum of fuss! Take a look at the Surgical Strike battle report to see how the game plays at this level.

Future War Commander Downloads

FWC-QRS Double-sided quick-reference sheet [79kb] 
FWC-Summary Summary page from the book [71kb] 
FWC-Errata Errata for FWC 1st Print, 2008 Edition [135kb] 
FWC-FAQ FWC Frequently Asked Questions [127kb] 
FWC-Campaign A campaign system by Steve Price [139kb] 
Unit Cost Calculator Calculate the cost of units the easy way! [185kb]

Sources

Blitzkrieg Commander Rules

Blitzkrieg Commander IV

After a lot of hard work and effort we are delighted to announce that BKC-IV will be officially released on 6th April 2019, at the Salute show!

Our revision team, led by Mark Fry, have put a tremendous amount of effort into fixing the mistakes of BKC-III and getting a much-improved set of rules back into print and into your hands.  We've also used an extensive feedback group to read through and playtest the new rules and the response has been extremely positive.  We're very excited about BKC-IV and we hope you're going to like it too!

Replacement Copies

Now our first priority is to get a copy of BKC-IV out to everyone who bought BKC-III when it was released.  How this is done will depend on how you purchased originally:

Bought Online / Not going to Salute 2019

- You will already be in the replacement queue and don't need to do anything.  Your copy will ship out first, possibly before we leave for Salute but most likely on the Monday/Tuesday after the show.  If you've moved house since April 2017, you'll need to drop us an email with your new address.

Bought Online / Going to Salute 2019

- Please contact us to let us know that you will be attending Salute and we will pull your original order from the replacement queue.  We'll bring your new copy along to Salute for you.

Bought at Salute / Not going to Salute 2019

- If you bought at Salute but won't be attending this year, we'll need you to either send us the cover of your BKC-III book, or a picture of it by email, along with the address that you'd like your replacement sending to.  We apologise for the hassle involved in doing this, but it's the only way for us to verify that you bought a copy of BKC-III.  If you're outside the UK, it's probably easier to send a photo, but contact us if you're having any problems.

Bought at Salute / Going to Salute 2019

- If you'll be attending Salute again this year, simply bring your copy of BKC-III along to the show and we'll swap it for a shiny new copy of BKC-IV!  If you'd like to keep hold of the previous rules for any reason, we'll need to either remove the cover or mark the inside to show that the copy has been replaced.

Bought on Wargame Vault

- You don't need to do anything at all, you will receive your new pdf copy of BKC-IV through Wargame Vault automatically.  We don't have a confirmed date for this just yet, but you should receive your replacement pdf by Monday 8th at the latest.

If there's any queries on that, please let me know and we'll get you sorted out.  If you've already been in touch or given us your BKC-III cover, then you're already in the replacement system and don't need to worry.

New Pre-Orders!

For anyone who didn't buy a copy of BKC-III, we have put BKC-IV up for pre-order on the Pendraken website now:   Any new pre-orders will ship out after the replacement copies have been dealt with, so we're estimating April 11th/12th for that.  BKC-IV will be available at a discounted launch price for a limited time, so grab yourself a copy for £20! (RRP £25).  This offer will end and the rules will return to RRP when we get back to work after the Salute show on Monday April 8th.

So What's New?

One question we know that people will be asking is 'What's changed in BKC-IV?', so here's a brief summary from our author:

Our overriding intention with BKCIV was to show a natural evolution from BCKII, retaining the best elements of BKCIII but at the same time remaining true to both the BKC tradition and the Commander series of rules mechanisms.  In addition, we’ve added new game mechanisms, incorporated several widely used, tried and tested ‘house rules’, as well as tidying up the army lists.  The design of BKCIV will allow players to choose between a more formalised and higher-level game, back (almost) to BCKI and BKCII in many ways; or to play a much more granular game, almost but not quite down to a skirmish level or 1:1 level game.  We have also added (by request) more Example Tables, for ease of play and quick reference.

The significant changes are:
•   An enhanced and expanded Reconnaissance section – making Recce a more important and integral part of the game.
•   Introduction of Snipers and their effect on the battlefield.
•   Changes to the way Infantry Anti-Tank Weapons work to make them more cost effective and realistic.
•   Changes to the Artillery Barrage rules – to remove a potential for imbalance.
•   The correction of an anomaly around Naval Guns and FAOs.
•   Adding a new Tactical Doctrine for Guerrillas/Partisans, with additional features to make playing an insurgency or resistance style game possible.
•   Re-working and clarifying the Scenarios.
•   Adding to, re-wording and editing the list of Special Characteristics.

Rather than a printed QRS supplied with the rules, we'll be putting up a pdf download for people to print off as many copies as they like.  Along with this we'll be creating a series of pdfs containing a variety of expanded Optional Rules – including Perilous Terrain, Armoured Trains and Refugees amongst many others.  More of these Optional Rules will be added to the archive going forward, as will more Army Lists (an ANZAC list is already on the work-bench!)

If you are a long-standing BKC player or a new convert to WW2 gaming or even a ‘refugee’ from another set of rules, we believe that BKCIV will give you a fast to play, enjoyable and realistic table-top WW2 gaming experience.

Thank You

And finally, we'd like to apologise to everyone who bought a copy of BKC-III and has had to wait for us to get this fixed.  We appreciate how patient and understanding you've been throughout this process and we hope you enjoy BKC-IV.  We'd also like to thank every single person who has helped us get this new ruleset into production, including the authors, the playtest groups, and anyone who has provided feedback or even just a supportive email or comment at a show.  It's been a long road to get here but we're there now and we can all start enjoying some BKC games again!

Blitzkrieg Commander Tokens & Templates

Bought on Wargame Vault

Blitzkrieg Commander Rules

Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop.

- Suitable for any scale miniatures, from 2mm right up to 28mm.
- Simple command system that emphasises the fog of war.
- Effective mechanism for casualty resolution.
- Flexible figure ratio meaning one base represents a platoon.
- Minimal setup time, simply assemble your forces and play.
- Contains 49 army lists covering all nations and theatres.
- Includes 15 scenarios.
- Suitable for solo, two player or multiplayer games.
- No supplements, everything you need to play WWII games in one book. 
- Quick Reference Sheet included.- Quick Reference Sheet included.
- Fully bookmarked, easy-to-use PDF.

Blitzkrieg Commander is one of the most popular WWII rulesets of the past decade with over 5000 copies sold so far across Editions 1 and 2.  This 3rd Edition remains true to the BKC you're familiar with, but with a bit of a refresh on the text.  All of the core elements remain in the game and everything should run much the way it always has.  Things that you may find work slightly differently include:

Scale - Established at '1 base = 1 platoon' 
Terrain (movement, visibility and cover) - Revamped and simplified in places.
Basic Actions - Now set out in defined actions list.
Unit Abilities (including profiles) - Revamped.
Command Units - Revamped and can now fight and be knocked out like other units.
Close Assault - Streamlined.
Off-table Support - Streamlined.
Engineering - Streamlined and moved to command phase.
Recce Actions - Streamlined.
Exceptions & Special Rules - Extracted into formal 'special abilities' for units.
Army Lists - Revamped and increased.


If you know and love Blitzkrieg Commander already then BKC-III should hopefully feel familiar but fresh to you.  For those new to these rules, grab yourself a copy and see what everyone is talking about!

These rules are also available as a hard copy directly through our website.

Blitzkrieg Commander II Rules

Blitzkrieg Commander Wargaming Rules by Specialist Military Publishing is an exciting wargame that allows you to recreate battles of the Second World War and and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 1/285, 10mm, 12mm, N Scale, 15mm and 20mm) and no re-basing required. 

The rules are available as a 140-page A4-sized book (either a perfect bound hard-copy full-colour book, a print-on-demand monochrome book or a full-colour electronic PDF document) with over 45 pictures that illustrate how to play the game. These feature real miniatures as you see them on the gaming table not diagrams that belong in a physics textbook! You also get a double-sided A4-sized quick reference sheet. This is 2nd Edition of the game (dated 2009), released on 21st December 2009 and brings the game into line with Cold War Commander. The first edition of Blitzkrieg Commander is still available. 

The game can be played at one of two levels: 1 base = 1 Platoon (the scale the game was designed for) or 1 base = 1 Squad or Individual Vehicle. The ground scale is 1cm = 20m or 1cm = 10m respectively. One turn represents up to 30 minutes of real-life action. 

Main Features

The main features of the game include: 

1. command system that emphasizes the fog of war in a simple but effective manner 
2. the same mechanism for casualty resolution throughout 
3. rules for infantry, tanks, recce, artillery, aircraft, engineers, fortifications & weather 
4. flexible figure ratio meaning a base of infantry represents either a section or a platoon 
5. minimal setup time - simply assemble your forces and play 
6. unique points system that allows for unequal forces but an equal chance of victory 
7. 44 well presented army lists for 19 nations covering 15 theatres of war 
8. 15 generic scenarios suitable for any nation & theatre 
9. suitable for solo, 2-player & multi-player games at home, club, or tournament 
10. one double-sided quick reference sheet included 
11. no supplements - all you need to play in one book

Theatres Covered

1. Spanish Civil War: Spain 1936-39 (Nationalists, Republicans) 
2. World War Two: Early Far East 1937-41 (Japan, Russia) 
3. World War Two: Poland 1939 (Germany, Poland, Russia) 
4. World War Two: Finland 1939-40 (Finland, Russia) 
5. World War Two: Norway 1940 (Germany, Norway) 
6. World War Two: France & The Low Countries 1940 (Belgium, Britain, France, Germany, Netherlands) 
7. World War Two: North Africa 1940-42 (Britain & Commonwealth, Germany, Italy) 
8. World War Two: Balkans 1941 (Britain, Germany, Greece, Italy, Yugoslavia) 
9. World War Two: Early Eastern Front 1941-42 (Germany, Hungary, Romania, Russia, Slovakia, Spain) 
10. World War Two: Far East 1941-45 (America, Britain & Commonwealth, Japan) 
11. World War Two: Tunisia 1943 (America, Britain & Commonwealth, Germany, Italy) 
12. World War Two: Mid Eastern Front 1943 (Germany, Hungary, Romania, Russia, Spain) 
13. World War Two: Italy 1943-45 (America, Britain & Commonwealth, Germany, Italy) 
14. World War Two: Late Eastern Front 1944-45 (Germany, Hungary, Romania, Russia) 
15. World War Two: Western Europe 1944-45 (America, Britain & Commonwealth, Germany) 


Blitzkrieg Commander I Rules

Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 1/285, 10mm, 12mm, N Scale, 15mm and 20mm) and no re-basing required. 

The rules come as a 120-page A4-sized book (either a print-on-demand monochrome book or a full-colour electronic PDF document) with over 50 pictures that illustrate how to play the game. These feature real miniatures as you see them on the gaming table not diagrams that belong in a physics textbook! You also get a double-sided A4-sized quick reference sheet. This is the 3nd printing of the game (dated 2006), released on 22nd January 2007 and contains the amendments from the 2nd Print Errata, plus an updated FAQ, both available from the Downloads area of the site. The amendments are a handful of stat changes to the army lists, so nothing major.

The game can be played at one of two levels: 1 base = 1 Platoon (the scale the game was designed for) or 1 base = 1 Squad or Individual Vehicle. The ground scale is 1cm = 20m or 1cm = 10m respectively. One turn represents up to 30 minutes of real-life action.

Main Features

The main features of the game include: 

command system that emphasizes the fog of war in a simple but effective manner 
the same mechanism for casualty resolution throughout 
rules for infantry, tanks, recce, artillery, aircraft, engineers, fortifications & weather 
flexible figure ratio meaning a base of infantry represents either a section or a platoon 
minimal setup time - simply assemble your forces and play 
unique points system that allows for unequal forces but an equal chance of victory 
43 well presented army lists for 18 nations covering 15 theatres of war 
15 generic scenarios suitable for any nation & theatre plus a simple campaign system 
suitable for solo, 2-player & multi-player games at home, club, or tournament 
one double-sided quick reference sheet included 
no supplements - all you need to play in one book 

Theatres Covered

Spanish Civil War: Spain 1936-39 (Nationalists, Republicans) 
World War Two: Early Far East 1937-41 (Japan, Russia) 
World War Two: Poland 1939 (Germany, Poland, Russia) 
World War Two: Finland 1939-40 (Finland, Russia) 
World War Two: Norway 1940 (Germany, Norway) 
World War Two: France & The Low Countries 1940 (Belgium, Britain, France, Germany, Netherlands) 
World War Two: North Africa 1940-42 (Britain & Commonwealth, Germany, Italy) 
World War Two: Balkans 1941 (Britain, Germany, Greece, Italy, Yugoslavia) 
World War Two: Early Eastern Front 1941-42 (Germany, Hungary, Romania, Russia, Spain) 
World War Two: Far East 1941-45 (America, Britain & Commonwealth, Japan) 
World War Two: Tunisia 1943 (America, Britain & Commonwealth, Germany, Italy) 
World War Two: Mid Eastern Front 1943 (Germany, Hungary, Romania, Russia, Spain) 
World War Two: Italy 1943-45 (America, Britain & Commonwealth, Germany, Italy) 
World War Two: Late Eastern Front 1944-45 (Germany, Hungary, Romania, Russia) 
World War Two: Western Europe 1944-45 (America, Britain & Commonwealth, Germany) 



Blitzkrieg Commander IV Downloads


Over the years there have been a variety of house rules developed for BKC-IV, so we've compiled the most popular ones into a series of Optional Rules documents.  We'll continue to add to these over the coming weeks so keep checking back for more!

General Rules - (Includes Commanders, Static Hits, Auto-Suppression and Removing Suppressions)

Artillery & Off-Table - (Includes Defensive Smoke, Final Defensive Fire, Reduced Artillery Fire-Zones and Rolling Barrage)

Deployment & Formations - (Includes Hidden Deployment and Fixed Formations)

Weather & Terrain - (Includes Weather, Alternative Terrain Rules, Random Terrain Generator, Command Posts, Night Fighting, Perilous Terrain and Vehicles & Blocking Roads)

Mother Russia - Allows you the use of massed artillery concentrations, which Russian armies used to create major tactical breakthroughs or to destroy massing enemy forces.

Armoured Riverboats - Allows the use of armoured riverboats, opening up all kinds of interesting scenarios!

Armoured Trains - Adding both Improvised and Purpose-Built armoured trains to your games!

Japanese Banzai - One for the Pacific gamers, allowing you to throw the kitchen sink at your opponent with a Japanese Banzai attack!

Resource Bases - Add an extra element of detail and work particularly well in multi-player games where they can be used to represent objectives for game scenarios or can allow a force to recover destroyed units between games.

Civilian Refugees - Fleeing or retiring civilians played a major role in affecting an armed engagement and these additional rules make for some really interesting games.

BKC-IV Rules Errata
BKC-IV Army List Errata

Blitzkrieg Commander Downloads

BKC-QRS Double-sided quick-reference sheet [84kb] 
BKC-Summary Summary page from the book [81kb] 
BKC-Campaign The campaign system from BKC [74kb] 
BKC-Errata Errata for BKC-II [142kb] 
BKC-FAQ BKC Frequently Asked Questions for use with BKC-II [132kb] 
Infantry Organisation Basic infantry unit organisation from Division down to Section [67kb] 
Converting OOBs Convert OOBs from other game systems for use with BKC-II [98kb]

Sources

Blitzkrieg Commander rules and supplements can be bought from East Front Miniatures (full disclosure I own company).

4 Jan 2015

Land of the Free


Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.

Contents
History of North America – French and Indian War to the War of 1815
Rules
Army Lists
Escalation League
Campaign
Missions
Hobby Guide