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11 Sept 2015

Reconstructing the New Model Army Volume 1. Regimental Lists April 1645 to May 1649

Reconstructing the New Model Army Volume 1. Regimental Lists April 1645 to May 1649

This book provides a full listing of the troop and company commanders who served in the New Model Army during the first four years of its existence.

A second volume covering the final years of the army s existence is currently very close to completion. It will be published during 2016.

This is the first time that the officer corps of the New Model Army has been pieced together on such a scale and with such an extensive range of source materials. Unsurprisingly it corrects numerous errors to be found in more general histories of the army. The book is therefore an essential tool for studying the officer corps of the first English army in which social status was not the prime pre-requisite for attaining a senior military rank. Additionally, it is fully indexed and referenced. This will allow readers, whether military historians, local historians or family historians, to progress their particular interests through further exploration of archival and printed sources. In part one the data concerning the careers of troop and company commanders is presented in the form of snapshots of the army taken on six occasions between April 1645 and May 1649.

However, the information to be found in the very extensive footnotes will enable the reader to create a highly accurate reconstruction of the names of the troop and company commanders at any date in that period. In part two a similar exercise is conducted with respect to the junior commissioned officers. In their case the surviving documentary evidence makes a complete reconstruction impossible. It is, however, important that their names are recorded as considerable numbers went on to serve as troop and company commanders, and indeed field officers and colonels, during the last ten years of the New Model Army s existence.

Finally, in appendix one regimental lists are presented for the first time of the Earl of Essex s army at the time of its incorporation into the New Model Army, thus complementing the work of Laurence Spring on the New Model s other two progenitors, the armies of the Earl of Manchester and Sir William Waller.

The book is not a new history of the New Model Army, but it does include chapters on topics that are not addressed head-on in Ian Gentles, The New Model Army 1645-1653 (1992). One examines the extent to which the New Model Army was an English Army, an issue first raised by Mark Stoyle in Soldiers and Strangers (Yale, 2005). Another discusses the positions held by the officers before they became troop or company commanders in the New Model Army, and the effect this may have had on their subsequent military careers.

A third explores the circumstances under which officers left the army in the period 1645-1649, whist a fourth questions the notion of pinning numbers to the New Model Army regiments as was the practice in the British Army of the late eighteenth and nineteenth centuries.

 

10 Sept 2015

Berdan's Sharpshooters Coming Soon

Coming next from Good Ground LCC, Berdan's Sharpshooters. These will be in the same mold as the Irish Brigade, and will be available some time in mid-October.



2 Sept 2015

Osprey's Upcoming Book Releases

Osprey's upcoming book releases are available to pre-order!

DARK 9: War of the Worlds

DARK 9: War of the Worlds

On one terrible night in August 1895, the world changed forever. Grey metal cylinders, launched from Mars and
hurtled through space, came crashing down in southern England. The next 15 days were marked by courage and despair, hope and shock, defeat and fleeting victory as Queen Victoria's army struggled to contain the terrible alien threat. The war, man against machines from space, was fought without mercy on both sides. And the outcome would be decided by the smallest of things… 

This book covers the whole of the Anglo-Martian conflict, beginning with a look at the relative strengths and weakness of the two armies, both English and alien, and comparing the different strategies employed. It then takes a detailed look at the actual military struggle, covering all of the major engagements between the tripods and Victoria's army.

Mike Brunton was born in Yorkshire and has spent all his working life having far too much fun in the games industry. In that time he’s worked on everything from miniatures wargames and boardgames to BAFTA award-winning computer games. Now a freelance writer and games designer, he lives in Sussex with his partner and two young sons.

Contents

Introduction 
British Forces 
The Martians 
15 Days in August 
Watching the Skies

GNM: The History of the Panzerwaffe Volume 1: 1939-43

GNM: The History of the Panzerwaffe Volume 1: 1939-43

The Germans transformed armoured warfare from a lumbering and ponderous experiment in World War I into something that could decide the outcome of conflicts. This technical and operational history is the definitive guide to the legendary Panzerwaffe, from its very infancy to the days when it made Europe its garden path at the height of Nazi German power. With rare and revealing combat reports, along with photographs sourced from previously unseen private and archival collections, it uncovers the technical and operational stories of the formidable armoured beasts that formed the backbone of the German war machine - tanks such as the Panzer I, II and 38(t).

A German national, Thomas Anderson is a specialist in German armored fighting vehicles of World War II. He has spent decades researching in archives throughout Germany and the rest of Europe to discover little known facts and never previously published photographs of the might of the Panzerwaffe. A modeler, he regularly contributes to popular modeling and historical magazines across the globe including Military Modelcraft International (UK), Steel Art (Italy), Historia Militar (Spain) and Batailles & Blindes (France) as well as many others.

Contents

1 Laying the foundation - pre-war establishment 
2 The seizure of Czechoslovakia - backing the Panzerwaffe 
3 Poland - the ordeal 
4 France - at eye level 
5 The Balkans - the unwanted campaign 
6 Russia - an overmighty opponent? 
7 1942 - upgrading the Panzers 
8 North Africa - defeat instead of superiority 
9 Dark prospects - Waiting for the new tanks 
10 Tank recovery and repair 1935-42

GNM: Don't Hurry Me Down to Hades: Soldiers & Families in America's Civil War

GNM: Don't Hurry Me Down to Hades: Soldiers & Families in America's Civil War

For four years American families on both sides of the Mason-Dixon Line were forced to endure the violence and hardship of the Civil War. Don't Hurry Me Down to Hades is the story of these families, expertly crafted from their own words. Revealing the innermost thoughts of both famous citizens and men and women forgotten by history, esteemed Civil War historian Susannah J. Ural explores life on the battlefield and the home front, capturing the astonishing perseverance of the men and women caught up in this most brutal of conflicts.

Susannah Ural is Professor of History and Co-Director of the Dale Center for the Study of War and Society at the University of Southern Mississippi, where she specializes in the US Civil War Era, US War and Society, the American South, and Irish-American history. She is a frequent contributor to a variety of magazines and journals, including America’s Civil War, Civil War Times, and The Journal of Military History. Ural also is a frequent lecturer at industry events and conferences for such organizations as Society of Civil War Historians, Society of Military Historians, and US Army War College. She is a member of a number of professional associations, including American Irish Historical Society, Civil War Preservation Trust, Society for Military History, and Southern Historical Association.

Contents

List of Illustrations Acknowledgements Foreword Introduction Chapter 
1: PREPARING FOR A WAR TO THE DEATH Chapter 
2: A WAR FOR UNION AND FREEDOM Chapter 
3: YET ANOTHER SEASON OF WAR Chapter 
4: THE WAR'S DARKEST HOUR Chapter 
5: THE FINAL ACT 
Conclusion Notes Bibliography 
Index

Good Ground LLC Annonces

Ladies and Gentlemen! I have added the following items to my site as of today. Now available are Zouave regimental packs. They come with 48 figures, half marching and firing, a command group, and appropriate flags at nice discount. Available for this offer are the following regiments:

Duryee's Zouaves

Wheat's Tigers, Coppen's Zouaves, 5th NY or Duryee's, 62nd NY, 146th NY, 11th NY, 9th NY or Hawkin's, 14th Brooklyn, 11th IN, 73rd NY, 155th PA, 72nd PA or Philadelphia Fire Zouaves and the 114th PA or Collis' Zouaves. I will send the appropriate mix of headgear based on your choice of regiments.

Greens of Loading crew in Kepi

Greens of Loading crew in Slouch Hats

Also, now available on the site are three different types of gun crew in either kepi or slouch hat. Again, you should specify choice when ordering. The gun crew are available firing, running up the piece or loading. Each set comes with a gun, eight barrel choices and a crew of four.

Faugh au Ballagh

Union Casualty Group

Repeating Rifle Options

More great stuff is on the workbench including the Irish Brigade, replete with boxwood sprigs on their forage caps, casualties and even snipers and infantry skirmishing with repeaters.

All this and more is coming to the largest and most complete line of 10mm American Civil War figures available.

Finally, Good Ground LLC will be attending Hurricon in Orlando, FL. Hopefully, we will see you at the booth!

Good Ground LLC

26 Aug 2015

New Warband Taurians Released

Finishing up our hat-trick of new Warband ranges during August, we've now got the highly anticipated Taurians ready to go!

The previous Minotaur ranges had a nice variety of poses, so Techno has made some minor tweaks to these to make them all slightly different.  The Centaurs on the other hand have been completely overhauled, with more pose variation, more weapons, and also better bows!  And to finish the range off, we've got some excellent new Command and Shaman packs, including a fantastic bull-head runestone!

Taurians

FAN-TAU1 - 12 x Minotaur Warriors

FAN-TAU1 - 12 x Minotaur Warriors

FAN-TAU2 - 12 x Centaur Warriors

FAN-TAU2 - 12 x Centaur Warriors

FAN-TAU3 - 12 x Centaur Archers

FAN-TAU3 - 12 x Centaur Archers

FAN-TAU4 - 12 x Centaur Knights

FAN-TAU4 - 12 x Centaur Knights

FAN-TAU5 - 5-man Command Group

FAN-TAU5 - 5-man Command Group


FAN-TAU6 - 4 x Shamans with runestone
(packs are £4.50 each, command/mages are £1.50)

Army Pack: Contains 3 packs of Minotaur Warriors, and 1 pack each of Centaur Warriors, Centaur Archers, Centaur Knights, Command and Shamans, plus 8 x MDF bases.  Priced at £27.00

That's it for the Warband ranges this month, we're working on the Wood Elves next so we're hoping to have those ready for release in September.

Pendraken Miniatures

24 Aug 2015

Cigar Box Battle Mats Announce

You heard it right! In conjunction with Osprey Publishing, we are happy to announce the release of four new American Civil War Battle Mats based on actual scenarios from The War in the West expansion book for John Hill's Across A Deadly Field!

New ACW Battle Mats

Here's a closer look at these mats!

The Battle of Champion Hill – ADF – 4X6 Plus #220

The Battle of Champion Hill – ADF – 4X6 Plus #220

The Battle of Champion Hill, May 16, 1863. Re-fight the classic battle from Gen. Grant's Vicksburg Campaign! This scenario was designed by Dean West and is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork for Dean's scenario found in the ADF – The War in the West scenario book.

This scenario represents the situation on the battlefield at 11:30AM on May 16th, with the Union Army of the Tennessee under Gen. Grant facing off against the Confederates under Gen. John Pemberton. How will your command fare in a re-fight?

This mat will work fine for 15mm ADF games (grand-tactical) and 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.

Pickett' Mill, May 27, 1864 ADF 6X4 Plus #223

Pickett' Mill, May 27, 1864 ADF 6X4 Plus #223

The Battle of Pickett's Mill, May 27, 1864. Re-fight the intense action from the Atlanta Campaign! This scenario mat is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork found in the ADF – The War in the West scenario book.

It depicts all of the terrain featured in the artwork of the Pickett's Mill ADF scenario book, like fields, streams, woods, roads, fences, buildings, etc. The roads are approximately 1:2 inch wide. Just add your troops and start playing!

This scenario represents the situation on the battlefield at 3PM on May 27th, with the Confederates under Gen. Patrick Cleburne under attack from Gen. Oliver Howard's Federals. How will your command fare in a re-fight?

This mat will work fine for 25mm ADF games (grand-tactical) or 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.

The Battle of Nashville – A Questionable Diversion ADF 4X6 Plus #221

The Battle of Nashville – A Questionable Diversion ADF 4X6 Plus #221

The Battle of Nashville, December 15, 1864. Re-fight the intense action at the Battle of Nashville! This scenario mat is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork found in the ADF – The War in the West scenario book.

The mat features all of the images depicted in the artwork, such as roads (1:2 inch wide), trails, buildings, railroad tracks, fences, etc. Just add your troops and play!

This tactical scenario represents the situation on the battlefield at 8AM on December 15th, with the Rebels under Cheatham and Cleburne being furiously assaulted by the Federals under Gen. James Steedman. How will your command fare in a re-fight?

This mat will work fine for 25mm ADF games (grand-tactical) or 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.

The Battle of Nashville – A Union Right Hook – ADF – 4X6 Plus #222

The Battle of Nashville – A Union Right Hook – ADF – 4X6 Plus #222

The Battle of Nashville, December 15, 1864. Re-fight the intense action at Hood's redoubts along the Hillsboro Pike during the Battle of Nashville! This scenario mat is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork found in the ADF – The War in the West scenario book.

It features all of the artwork from the ADF scenario book, including: steams, redoubts, roads (1:2 inch wide), fences, buildings, etc. Just add your troops and start playing!

This scenario represents the situation on the battlefield at 1PM on December 15th, with the CSA left flank under Gen. Hood being furiously assaulted by the Federals under Gen. George Thomas. How will your command fare in a re-fight?

This mat will work fine for 25mm ADF games (grand-tactical) or 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.

As always, we wish you Good Gaming! Keep your eyes peeled for more new releases as we move into the last part of this year!

If you want to see closer examples of the art for these mats, Cigar Box Battle Mats

Fire & Fury Rules

Regimental Fire and Fury:

Regimental Fire and Fury: 

Fire and Fury is one of the most popular historical military miniatures wargames in the hobby. This new regimental edition provides players a more in-depth look at American Civil War combat. The smaller scale allows you to take command of individual regiments and batteries and refight in greater detail many of the war's smaller engagements, as well as critical actions of the conflict's famous battles.

For the new player it is an easy game to learn and enjoy. The veteran Fire and Fury gamer will find much that is familiar, like the play sequence, maneuver table, and combat system, while discovering a game taken to a new level of sophistication. Refined game mechanics strike a balance between playability and historical accuracy that draw upon twenty years of the Fire and Fury gaming experience.

Brief Description

Scope. A set of wargame rules using military miniatures, that allows players to recreate the small engagements and portions of larger battles of the American Civil War, 1861-1864.

Scale. Tactical. 10-15 minutes per turn. 1" = 25 yards. Units are regiments of infantry or cavalry and gun sections grouped into batteries for artillery. Intended for 15mm figures, other scale figures can be used by increasing or decreasing the basing and ground scales as described in the rules.

Basing. Each 1" x 3/4" stand with 3 infantry figures, and 1" x 1" with 2 cavalry figures, represents 40 men. Each 1" x 1-1/2" stand with a gun model and 2 or 3 figure crew represents a 2-gun section. Unit size can range from 3 to 20 troop stands per regiment, with the average of 8-12 stands per unit. Batteries are represented by 2 to 3 gun stands.

Game Turn Sequence. A game turn is divided into an alternating Union player turn and Confederate player turn. Players must follow the Player Turn Sequence. Each player turn consists of three phases. One phase must be completed before moving to the next. Some activities in a phase are performed by the opposing player or jointly by both players.

Maneuver Phase. In the first phase of a player turn the player must resolve a maneuver check for each unit which he controls on the game table. A maneuver check involves either one or more units under the command of a single leader, or a single unit that is out of command. The maneuver check combines the elements in warfare of morale, command and control into a single die roll procedure using the Maneuver Table. The effects from the table describe the movement and other maneuvers that each unit is allowed or required to perform in this phase.

Musketry and Cannonade Phase. There are two kinds of combat in the game: fire combat and charge combat. All fire combat is resolved in the second phase of the player turn. Both Union and Confederate units may fire during this phase. The phase consists of two rounds of fire combat. It begins with a round of defensive fire followed by a round of offensive fire. In the Confederate player turn only Union units may defensive fire, and only Confederate units may offensive fire. During the Union player turn the order is reversed with Confederate defensive fire followed by Union offensive fire. All fire combat is resolved using the Musketry & Cannonade Table to determine casualties and other combat effects.

Charge Phase. In the third and final phase of a player turn a charge combat must be resolved wherever a charging unit made contact with the enemy. The relative position between attacking and defending units will determine which combats need to be divided into less complex combat situations. Both sides then follow a joint die roll procedure to resolve a round of charge combat. The Charge Table is used to determine casualties and other combat effects. Depending on the results of the first round of combat, a second round of breakthrough charge combat may follow after all first round charge combats are resolved. After all charge combat is resolved, the current player turn ends and the next player turn begins.

Battle Scenarios. The book provides guidelines for designing your own scenarios and six historical scenarios covering different periods and theaters of the war:

The Battle of Ball's Bluff, October 21, 1861.
Bloody Hill, The Battle of Wilson's Creek, August 10, 1861.
Casey's Redoubt, The Battle of Seven Pines, May 31, 1862.
The Battle Comes to Sheridan, The Battle of Stones River, December 31, 1862.
Little Round Top, The Battle of Gettysburg, July 2, 1863.
The Battle of Olustee, February 20, 1864.


Quick Reference Sheets are needed to play a game of Regimental Fire and Fury. Note that two copies of the Quick Reference Sheet are included with the purchase of the rulebook. Additional sets of two quick reference sheets on heavy cardstock may be purchased from our on-line store. You can also download these as a .pdf from the RFF support page and print them yourself.

By Rich Hasenauer

Regimental Fire and Fury Supplements

Regimental Fire and Fury: Civil War Battle Scenarios 1

Regimental Fire and Fury: Civil War Battle Scenarios 1

Volume 1:1861-1862

Stand with the Stonewall Brigade at First Bull Run, test the mettle of the Iron Brigade in its first action at Brawner's Farm, charge through The Cornfield at Antietam, and lead hard-fighting Westerners into battle at Pea Ridge, Perryville, and Prairie Grove.

The full-color, 80-page softback book offers 16 early war battle scenarios to go with your Regimental Fire and Fury rulebook. The scenarios have been thoroughly researched, playtested, and designed to offer a wide range of gaming experiences. Each scenario comes with a detailed battlefield map, a complete order of battle with unit labels, and the special rules and content you need to set up and play each game. The book also has a section of optional rules and a new oblique template. 

Scenarios

Battle of Big Bethel, June 10 1861
First Battle of Bull Run, July 21 1861 - Henry House Hill
Battle of Belmont, November 7 1861
Battle of Pea Ridge, March 7, 1862
Leetown
Elkhorn Tavern
First Battle of Kernstown, March 23, 1862
Battle of Port Republic, June 9, 1862
Second Battle of Bull Run, August 28, 1862 - Brawner Farm
Battle of Antietam, September 17, 1862 - The Cornfield
Battle of Iuka, September 19, 1862
Battle of Perryville, October 8, 1862
Polk's Right Wing Attack
Hardee's Left Wing Attack
Full Battle
Battle of Prairie Grove, December 7, 1862
Herron Assaults The Ridge
Blunt To The Rescue
Full Battle

This book only contains scenario information. The Regimental Fire and Fury Rulebook is needed to play these scenarios.

By Rich Hasenauer

Regimental Fire and Fury: Civil War Battle Scenarios 2


Regimental Fire and Fury: Civil War Battle Scenarios 2

Volume 2:1862-1863

Give history a second chance and lead the breakout at Fort Donelson, stand with the Iron Brigade in its finest moment on McPherson's Ridge, and charge with General Barksdale into the Peach Orchard.

The second volume in our series is a full-color, 80-page softback book, offering 13 early and mid-war battle scenarios to go with your Regimental Fire and Fury rulebook. Each scenario comes with a detailed battlefield map, a complete order of battle with unit labels, and the special rules and content you need to set up and play each game. The book also has a section of optional rules.

Scenarios

Fort Donelson Breakout, February 15, 1862
Battle of Valverde, February 21, 1862
Battle of McDowell, May 8, 1862
Battle of Mechanicsville, June 26, 1862
Fox's Gap: Morning, Battle of South Mountain, September 14, 1862
Fox's Gap: Afternoon
Battle of Salem Church, May 3, 1863
McPherson's Ridge: Morning, Battle of Gettysburg, July 1, 1863
McPherson's Ridge: Afternoon
Sickles' Salient, Battle of Gettysburg, July 2, 1863
Caldwell Clears the Wheatfield, Battle of Gettysburg, July 2, 1863
Viniard Field, Battle of Chickamauga, September 19, 1863
Tunnel Hill, Battle of Chattanooga, November 25, 1863
This book only contains scenario information. The Regimental Fire and Fury Rulebook is needed to play these scenarios.
The addendum containing extended scenarios and supporting materials may be downloaded free using this link (.pdf 6Mbytes)
By Rich Hasenauer

Extra free scenarios for download can be found here

Fire and Fury Rules