Tuesday, 13 January 2015
Future War Commander Rules
Future War Commander Wargaming Rules by Specialist Military Publishing is an exciting wargame that allows you to recreate battles of the future using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 10mm, 15mm and 20mm) and no re-basing is required.
The rules come as a 140-page A4-sized book (either a print-on-demand monochrome book or a full-colour electronic PDF document) with over 60 pictures that illustrate how to play the game. These feature real miniatures as you see them on the gaming table. You also get a double-sided A4-sized quick reference sheet.
The game can be played at one of three levels: 1 base = 1 Platoon (the scale the game was designed for), 1 base = 1 Squad or Individual Vehicle, or 1 miniature = 1 Soldier or Vehicle. The ground scale is 1cm = 20m or 1cm = 10m respectively. One turn represents up to 30 minutes of real-life action.
The main features of the game include:
command system that emphasizes the fog of war in a simple but effective manner
the same mechanism for casualty resolution throughout rules for infantry, armour, reconnaissance, artillery, aircraft and future technology examples of play using colour pictures of miniatures "in-action" to illustrate the game minimal set-up time - simply assemble your forces and play unique points system that allows for unequal forces but an equal chance of victory 41 well presented army lists covering the miniatures of 15 different manufacturers 11 scenarios for simulating combined-arms warfare of the future suitable for solo, two-player & multi-player games at home, at the club, or in the garden! one double-sided quick reference sheet included no supplements - all you need to play in one book
Future War Commander Skirmish!
The book includes four pages of rules and three army lists to allow you to play at the skirmish level using individual figures. This means you can use the same core rules to play futuristic games in 6mm and 28mm with the minimum of fuss! Take a look at the Surgical Strike battle report to see how the game plays at this level.
Future War Commander Downloads
FWC-QRS Double-sided quick-reference sheet [79kb]
FWC-Summary Summary page from the book [71kb]
FWC-Errata Errata for FWC 1st Print, 2008 Edition [135kb]
FWC-FAQ FWC Frequently Asked Questions [127kb]
FWC-Campaign A campaign system by Steve Price [139kb]
Unit Cost Calculator Calculate the cost of units the easy way! [185kb]