Facebook

20 Jul 2018

Adeptus Titanicus: The Horus Heresy Rules

Adeptus Titanicus: The Horus Heresy Rules Set

The galaxy is in flames. The Emperor’s glorious vision for humanity is in ruins, his armies locked in brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus. Those Titan Legions that remain loyal to the Emperor of Mankind fight boldly to stem the tide of treachery, holding the line on countless worlds as the Warmaster’s forces advance inexorably on Terra. The Traitor Titan Orders march at the vanguard of the Warmaster’s hosts as they seek to bring the Imperium to its knees in the name of their twisted cause.

Adeptus Titanicus: The Horus Heresy is a tabletop game of devastating combat between awe-inspiring machines, set during the civil war that tore the galaxy apart. 2 players take control of a variety of Titans colossal, bipedal war engines covered in thick armour and weapons which can level a city in a single salvo. It is a strategic challenge in which you pit your skill and cunning against your opponent in a battle to the death; a test of tactical skill demanding the management of the resources at your disposal, determining the optimal reactions to the evolving state of the battlefield.

The Rules Set includes a 96-page hardback book containing all the rules needed to play games of Adeptus Titanicus, from basic movement and resolving attacks through to advanced and optional rules which add incredible depth and tactical complexity. Along with the comprehensive rules manual, a host of accessories are included Command Terminals, Battlefield Assets and more:

Rulebook

Rulebook

In the 96-page rulebook, you’ll find Basic, Advanced and Optional rules for play, along with detailed background on the Titan Legions, their creation and battles prior to and during the Horus Heresy.

The Imperium of Mankind while no complete archive of the history and events that shaped Mankind’s ascent to galaxy spanning rulers exists, archaeological data can be used to piece together information on the Empire of Old; the relationship between Terra the seat of the Emperor and Mars, home of the Cult Mechanicum; the Unification Wars and Great Crusade; the Collegia Titanica and the creation of the Titan Legions; and the shattering civil war of the Horus Heresy. Such information is presented here;

Selected Notable Engine wars of the Age of Darkness: when the god engines go to war, the galaxy itself holds its breath here is a record of numerous conflicts between these towering machines, from the Betrayal at Isstvan III, the Death of Tallarn, through to the Imperial Muster at Beta Garmon;

Throughout the book are presented annotated schematics and blueprints of a variety of Titans, along with examples of composition, heraldry and colour schemes of Knightly Banners and Titan Maniples.

Rules Introduction: Adeptus Titanicus can present a daunting prospect at first, with the Advanced Rules being a comprehensive guide to piloting a Titan the Introduction section of this book is designed to ease you into the way this game is played, with annotated photographs demonstrating the setup, showing a battle in progress and clearly explaining how each accessory the Command Terminals, dice and arcs, particularly is used.

Basic Rules

Basic Rules: covering everything players need to know in their first few games, this section explains Rounds between 4 and 6 per game and the 5 Phases Strategy, Movement, Damage Control, Combat and End of which each Round consists. Each Phase is explained as an overview, with suggestions of Advanced Rules to add as you become more familiar with the game’s flow. Included is a mission Titanic Clash designed for use with the Basic Rules.

Advanced Rules

Advanced Rules: once players are familiar with the Phases and flow of Adeptus Titanicus, it’s time to step up and begin piloting your Titans with Advanced Rules. This section introduces Stratagems, which are special abilities defined by the mission being played, and the issuing of Orders, which confer a bonus and a concurrent disadvantage to your models. Terrain effects are introduced here even the god-machines can run into difficulty on a rubble-strewn battlefield as well as the effects of pushing your Titan’s Plasma Reactor while this provides you with more power for cataclysmic salvos of fire, it also drastically increases the chance of a dramatic overheating scenario. A canny Princeps understands how to manage this risk! As well as this, there are rules for Awakening the Machine Spirit, an unpredictable and unusual set of conditions which can be set by the vital force at the heart of each Titan, overriding the crew’s wishes in ways which can prove advantageous. Finally, this section provides rules for fielding squadrons and banners, supporting one another with coordinated strikes and overlapping void shields;

Optional Rules: while not necessary for a game, the rules in this section can be used to add complexity and depth for those who really want to triumph over the adverse conditions found when trying to guide a Titan to war. Overloaded void shields, destroying terrain, management of the very routing of power systems, and dealing with the consequences of stray shots are all covered here;

Assembling a Battlegroup: advice on assembling your Titans into a battlegroup, with maniple configurations and personality traits for your battlegroup’s leader;

Fighting a Battle: 3 different ways of enjoying the brutal combat and evolving stories you’ll act out while playing are outlined here Narrative, Matched and Open Play. Open Play concentrates on the models themselves, with no restrictions simply place whichever Titans on the board you wish, and fight; Narrative Play uses missions to tell a story, and Matched Play balances the sides to make games pure tests of strategic ability. 6 missions are included, with advice on designing your own.

Legions of the Adeptus Titanicus: descriptions and rules for Legio Gryphonicus and Legio Tempestus, each with its own Legion Trait, specific wargear, and choice of Princeps Seniores’ Personal Trait.

Accessories

There is included a host of gaming accessories necessary for playing Adeptus Titanicus:

6 Titan Command Terminals

6 Titan Command Terminals: 2 Warlord Titan, 2 Reaver Titan, and 2 Warhound Titan Command Terminals, large card surfaces used to track the status of your Titans during games.

2 Questoris Knight Command Terminals

2 Questoris Knight Command Terminals: used to track the status of your Knight Banners during games;

28 Titan Weapon cards

28 Titan Weapon cards: these double-sided cards are placed on the Titan Command Terminals in-game to keep track of the weaponry you’ve deployed, with one side showing the weapon characteristics, and the reverse showing that it is disabled

24 Mission and Stratagem cards

24 Mission and Stratagem cards: these detail the 6 Missions and 18 Stratagems from the rulebook in a handy small format

Battlefield Assets and Status Markers

Battlefield Assets and Status Markers

Battlefield Assets and Status Markers: Battlefield Assets are a frame of 6 plastic miniatures, used to represent certain Stratagems – this set includes 1 Macro Cannon Battery, 1 Apocalypse Missile Strong point, 1 Command Bastion, 1 Plasma Generator, 1 Communications Relay and 1 Void Shield Relay. Also included are markers for initiative, a wrecked Titan head which can be used as an objective marker, 50 status markers for use with Command Terminals, 6 designation markers for the Titans on the battlefield and 3 arc templates used to determine weapon firing arcs.

2 Reference Sheets

2 Reference Sheets: quickly detailing the Phases of the game along with at a glance information on Orders, Repair Actions, Hit Roll Modifiers, Armour Roll Modifiers, rules for Smash Attacks, Reactor Overload table, Awakened Machine Spirit table, Catastrophic Damage table, Damage Effects, Critical Damage Effects, and Common Weapon Traits,

21 Adeptus Titanicus dice

21 Adeptus Titanicus dice: 1 D6 Reactor Die, 1 D6 Hit Location Die, 2 Numbered D10, 6 D6 Order Dice, 10 Adeptus Titanicus D6, and1 Scatter die;

2 Clear Blast Markers and a Flame Template

2 Clear Blast Markers and a Flame Template: representing explosions and fiery bursts in game.

Adeptus Titanicus Supplements

Adeptus Titanicus: The Horus Heresy, Titandeath Campaign Book

Adeptus Titanicus: The Horus Heresy, Titandeath Campaign Book

Of all the immense engine-wars that raged in the Horus Heresy, none was greater, or more devastating, than the battle of Beta-Garmon. In that star system, the last Imperial fortress world before the traitor fleets reached Terra, entire Titan Legions and Knight Households clashed for supremacy in battles that rendered worlds uninhabitable and ended legacies of honour that stretched back millennia. It was not for nothing that the battle became known to history as the Titandeath…

This Adeptus Titanicus: The Horus Heresy expansion introduces the background of the Beta-Garmon campaign. It also provides a wealth of new rules and missions to use in your campaigns, including new maniples, Legion rules and a complete campaign system based on the events at Beta-Garmon.

Inside this volume you will find:

An overview of the war for Beta-Garmon

An overview of the war for Beta-Garmon

Background and Legion-specific rules for 8 Titan Legions: Astorum, Defensor, Atarus, Solaria, Mortis, Krytos, Fureans, and Vulpa

Background and Legion-specific rules for 8 Titan Legions: Astorum, Defensor, Atarus, Solaria, Mortis, Krytos, Fureans, and Vulpa
Full colour examples of Titans from each Legion
Four new maniples: Corsair, Janissary, Regia and Lupercal
Six narrative missions based on the greatest battles of Beta-Garmon
Rules for organising an Adeptus Titanicus campaign
Guidelines for map campaigns and terrain types
How to build and maintain a Titan battlegroup across multiple games
Rules for hostile battlefields based on conditions in Beta-Garmon
A list of Knight Houses that fought in the Titandeath

Adeptus Titanicus Downloads

Sources

Games Workshop

Cerberus Class Proximity Turrets from Baphominiatures

Cerberus Class Proximity Turrets from Baphominiatures

Cerberus Class proximity turrets are perfect for areas requiring a less active military presence,  allowing you to maintain an active deterrence  against aggressors. Featuring intelligent IFF computers and fast response times in even the most obscured, dusty, and smoke field environments, Cerberus turrets are a worthwhile investment for PMCs unable to field mobile units for perimeter defense and control.

They are available in anti-infantry and anti-armor configurations.

Cerberus Class Proximity Turrets

Cerberus Class Proximity Turrets picture 2

Baphominiatures

19 Jul 2018

Obama Class Refit Vehicle from Baphominiatures

Obama Class Refit Vehicle from Baphominiatures

The Obama Class Refit Vehicle is a mobile repair station with a rugged build and longevity. It’s modular armor and ammunition racks are easily calibrated to the needs of the PMC deploying it.

Easily operated by a four person crew, the Obama is often seen on the edge of the battlefield to repair potentially crippling gaps in armor plating or units that would otherwise be rendered ineffective without ammunition.

Obama Class Refit Vehicle

Obama Class Refit Vehicle picture 2

Obama Class Refit Vehicle picture 3

Obama Class Refit Vehicle picture 4

Obama Class Refit Vehicle picture 5

Obama Class Refit Vehicle picture 6

Obama Class Refit Vehicle picture 7

Baphominiatures

17 Jul 2018

New 10mm Motorcyclist from Irregular Miniatures

New 10mm Motorcyclist from Irregular Miniatures

10mm Motorcyclist

10mm Motorcyclist

Irregular Miniatures

Wargames Illustrated 369, July 2018

Wargames Illustrated 369, July 2018

OBSERVATION POST
Our latest look at what’s new and upcoming in the world of wargaming.

THEME: THE DIADOCHI
Simon MacDowall takes a look at wargaming with the successors of Alexander the Great.

RULES SHOWCASE: 1914
Great Escape Games came by to show us their new early World War One brigade level rules and some of their 12mm figure range.

THEME: BATTLEDAY 2018
At the Society of Ancients Battle Day, the first major battle of the so-called Succession Wars, Paraitakene, was featured in a number of figure sizes and using different rule systems.

HAMMERHEAD 2018 PAINTING COMPETITION
Our report on the first painting competition we ran at this very popular show.

THEME: BIGGIN’ IT UP
Pete Brown and Jerry Richardson discuss their approach to gaming the Battle of the Boyne and the War in Ireland at a smaller scale than their norm.

THE GRAND NATIONAL 1694
Barry Hilton fills us in on the process of creating (and performing!) this Tactica 2018 participation game.

THEME: CASTLES IN THE SKY
Nick Buxey presents one man’s obsession with the Battle of Almanza, 1707, a literal building project for the Like A Stonewall gaming group.

SWITCHING SIDES TO SURVIVE
Dom Sore shares his research on the Romanian Army in Late World War Two and offers some thoughts on a list to use with the Bolt Action rules.

THEME: THE SUN KING’S IMPERIAL GUARD
A close up look at some beautifully painted miniatures for a period when dash and fashion sense were an integral part of the frippery.

MODELLING: THE RISE OF THE AEROSOL
Gary Faulkner is back with the second in his three part look at getting the best from the wood that gives gamers more.

THEME: THE GLORIOUS INVASION
Mark Shearwood presents some thoughts on the ‘Glorious Revolution’ in England in 1688, and the game he created using his collection of figures and terrain.

SCHOOLING BORODINO
A trip to Hackley School in the USA, where historical wargaming is sponsored by the HMGS and the Battle of Borodino was re-fought in all its Napoleonic glory.

THEME: WARS OF SUCCESSION IN PLASTIC
Rupert Mitchell takes a browse through the 1/72nd and 1/32nd plastic products which are available for the discerning gamer.

THE HOST OF LOGRES
Looking for an Arthurian Warband for Dragon Rampant? Of course you are! Here’s one supplied by rules author Dan Mersey.

BOULCOTTE’S FARM
Roly Hermans and chums decided to put together a game based upon the history of New Zealand and the early days of Empire, with a surprise attack on a farm.

WARGAMING SPACES: RICK’S PLACE
In the first of what we hope will be a regular feature, we take a journey to Rick Priestley’s home and explore his wargaming room.

Wargames Illustrated

Strategy & Tactics 311, Jul-Aug 2018

Strategy & Tactics 311, Jul-Aug 2018

Pacific Subs: During World War II, submarines made up less than two percent of the US Navy’s arsenal. Despite their small numbers, American subs sank over 30 percent of Japan’s navy and crippled their merchant fleet.

Other Articles:

Hammer of the West - Halting the Muslim assault on Europe: In the decades that followed the death of Mohammed, Muslim armies began their conquest out of Arabia. Among their targets were the rich, but fragmented states in Europe.

Sheridan’s Richmond Expedition - Hunting J.E.B. Stuart’s Cavalry: Under the command of Maj. Gen. Philip Sheridan, Union cavalrymen entered the Overland Campaign with a renewed optimism. The hunt was on to defeat J.E.B. Stuart and his wily cavalrymen.

Fra Diavolo - The Anti-French Insurgency in Southern Italy, 1799-1806: The story of Michele Pezza and his campaign against the French occupation of southern Italy during the Napoleonic Wars.

Miniature Wargames 424, August 2018

Miniature Wargames 424, August 2018

• Get you Greek on with Greeks Bearing Gifts: an innovative system to help you run a Greek campaign.

• Tavronitis Bridge: Maleme, Crete, May 1941. Another Command Decision conundrum by Jon Sutherland.

• A Skirmish Sangin  an asymmetrical scenario:  Protect The Film Crew.

• Altenhof 1848: a game at Salute 2018 with the history and a downloadable ruleset!

• Game Over: House Rules for the popular AvP game system.

• Indian Mutiny: Sassiah, Agra & Fatepuhr: a trio of scenarios to fight out!

Miniature Wargames