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4 Sept 2017

10mm Napoleonic Austrians Review by Strong Oak

A you tube review done by Strong Oak for 10mm Napoleonic Austrians by Lancer Miniatures.


Strong Oak
Lancer Miniatures

2 Sept 2017

Final Assault

Final Assault

Final Assault allows players to field entire platoons of infantry and squadrons of tanks. The system relies on you comparing the roll of one or more d10 to a reference value (e.g. if the Tactical Value is 7, you’ll need to roll 1-7 on the d10). The game stands out for its attention to historical detail, and highlights the differences between the various weapons of the period as regards their range and firepower. Players must pay attention because they can react to their opponent’s moves, but despite this an average game will only last a couple of hours even if you use four or five vehicles and fifty infantry.

Of course, you can dowload here some free supplements: two Army Lists (Americans & British, Russians & Germans), and another supplement with scenarios for friendly and tournament games. Other exciting developments will follow too!

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1 Sept 2017

Seven Pines; or, Fair Oaks

Seven Pines; or, Fair Oaks

The SHOT & SHELL BATTLE SERIES recreates battles fought during the mid-nineteenth century at the brigade level. Each brigade is represented by an ID counter and several Step Counters so as to model the gradual attrition of combat strength over the course of a day's fighting. Divisions are Activated in alternating impulses, with each Activation (or Elimination) degrading its ability to activate and coordinate with your other Divisions. The game is of moderate complexity, with five kinds of combat and three kinds of Intrenchments, but play is quick and relatively streamlined.

The first game in the series, Seven Pines; or, Fair Oaks, recreates the actions fought on May 31 and June 1 of 1862 during the American Civil War. A complex Confederate battle plan hatched by Joseph E. Johnston that called for coordinated flank attacks devolved into an unsupported frontal assault, resulting in the largest battle of the war up until that time, and one of the bloodiest. Beyond the historical scenario, there are scenarios which allow players to explore the feasibility of Johnston's actual plan, as well as what might have resulted had he been opposed by a more aggressive Union general than George B. McClellan.

There are special rules for crossing a swollen river over a soon-to-be-collapsed bridge, the strange case of General Casey's Division (whose conduct was either heroic or disgraceful, depending on who you were talking to), and the command confusion that beset both sides. But at its heart, it is a simple and straightforward game that provides an excellent opportunity to explore this exciting new system.

(1) 22" x 17" mapsheet
(176) 5/8" counters
(1) Player Aid Card
16-page Series Rulebook
8-page Battle book
You will need (2) six-sided dice

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Pre-Order: A clash of Eagles

The Second Polish War Russia 1812

This Black Powder Supplement charts Napoleon Bonaparte’s disastrous campaign in Russia during which the greatest army the world had ever seen was destroyed in just five months.

Pre-Order: A clash of Eagles

A Clash Of Eagles is a glorious work of passion from the author Adrian McWalter. 200 pages of full-colour text, maps, and figures plus art from renowned artist Peter Dennis & Johnny Shumate. A must have for any collectors and gamers of the Napoleonic Black Powder period!


Re-create epic moments of the 1812 campaign: the battles of Smolensk and Borodino, the numerous smaller affairs involving Napoleon’s allies and the long, protracted retreat from Russia culminating in the crossing of the Berezina, all of which left the Grand Armée reduced to a shadow of its former self.
Within the pages you will discover how Napoleonic armies fought differently from preceding Black Powder armies; including background detail focusing on the campaign, the numerous nations that took part in the campaign, as well as their armies and statistics on over a hundred different troop types.


You will find information on how to reflect Napoleonic battles using the Black Powder rules as well as a few new rules that are pretty standard amongst wargames communities across the globe.
Running alongside this you will encounter numerous national characteristics for France, Russia, Austria and Prussia to name a few, that will give your gaming experience more of a Napoleonic feel.

1812, Napoleon strikes into the heart of Russia, with disastrous results
When ordering A Clash Of Eagles direct from Warlord Games you will receive the Marshal Ney special figure.

Warlord Games

Alastair Denniston: Code-breaking From Room 40 to Berkeley Street and the Birth of GCHQ

Alastair Denniston: Code-breaking From Room 40 to Berkeley Street and the Birth of GCHQ

Some of the individuals who played key roles in the success of Bletchley Park in reading the secret communications of Britain's enemies during the Second World War have become well-known figures.

However, the man who created and led the organisation based there, from its inception in 1919 until 1942, has, surprisingly, been overlooked until now. In 1914 Alastair Denniston, who had been teaching French and German at Osborne Royal Navy College, was one of the first recruits into the Admiralty s fledgling code breaking section which became known as Room 40.

There a team drawn from a wide range of professions successfully decrypted intercepted German communications throughout the First World War. After the Armistice, Room 40 was merged with the British Army's equivalent section MI.1 to form the Government Code and Cypher School (GC&CS). Initially based in London, from August 1939 GC&CS was largely located at Bletchley Park, with Alastair Denniston as its Operational Director.

Denniston was moved in 1942 from military to civilian intelligence at Berkeley Street, London. Small at first, as Enigma traffic diminished towards the end of the Second World War, diplomatic and commercial codebreaking became of increasing importance and a vital part of Britain s signal intelligence effort. GC&CS was renamed the Government Communications Headquarters (GCHQ) in June 1946, and moved to the outskirts of Cheltenham.

It continues to be the UK's signal intelligence gathering organisation. With the support and assistance of the both the Denniston family and GCHQ, Joel Greenberg, author of Gordon Welchman, Bletchley Park's Architect of Ultra Intelligence, has produced this absorbing story of Commander Alexander Alastair Guthrie Denniston OBE, CBE, CMG, RNVR, a man whose death in 1961 was ignored by major newspapers and the very British intelligence organisation that was his legacy.

Fire and Fang

Fire and Fang

Here be dragons!
Fear and Fang pits 2-6 players against each other in a desperate battle for survival in the lair of a fire-breathing monstrosity.

Designed to be played over a lunch break, Fear and Fang puts each player in control of an infamous adventurer, squaring off against a monstrous chromatic dragon.

The rules are simple enough to pick up and play, with minimal setup or prep required. With a selection of adventurers and dragons to choose from, there are a huge number of combinations, making each game a completely different experience.

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High Moon – Dead Reckoning

High Moon – Dead Reckoning

It’s a stand-alone game that brings the world of Horror to the Old West, but if you want, you can play it as a straight up Western game. In High Moon – Dead Reckoning you’ll find rules for a variety of supernatural creatures as well as natural ones.

What: Wild West Horror playable with any figures.

Scale: 1 figure or counter represents 1 man or creature

Your Role: Go it alone or form a Band of Brothers. Kill some Monsters, grab some Loot, and become famous. The choice is yours in a Wild West gone mad!

Playability: Designed for solo, same side and head to head play.

High Moon - Dead Reckoning can be played in a variety of ways and contains the following:

• A variety of Races including Humans, Vampires, Werewolves, Witches, Zombies, and much more.

• Over 30 different Professions to breath life into your characters.

• Rules for your characters to grow in skills and abilities as they succeed.

• 30+ Attributes to further define your characters.

• A quick and easy to use Magic system for you to use.

• A system that generates your adventures for you.

• Totally compatible with Six Gun Sound.

High Moon - Dead Reckoning. The game of Wild West Horror.

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