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Tuesday, 25 September 2018

Hordes & Heroes Medieval Rules

Hordes & Heroes Medieval Rules

Hordes & Heroes Medieval is designed as a fast play tabletop historical wargame, which uses hexagon marked terrain as a precise and effective method for moving troops. The rule system is simple and easy to learn, yet sophisticated enough to allow “realistic“ battles to be fought between a diverse range of medieval armies. It is easy to play, but more difficult to master.

One A4 Quick Reference Sheet is sufficient to contain all the information necessary to play. The Combat Results Tables can be printed or photocopied, cut and pasted together as required. The main rules need only be consulted when players are learning the rules, and occasionally thereafter, to clarify situations as they arise.

The precision of the movement system and the speed and efficiency of the combat system ensure that the game flows quickly and even a closely fought contest between two armies of 150 points can be concluded within 1½ hours to 2 hours.

The game is designed to be played on modular hex terrain which can accommodate a range of different terrain features, e.g. open ground, hills and slopes, rivers, woods, impenetrable terrain etc. Larger terrain features can extend over a number of adjacent hexes. The terrain is an extremely important aspect of the rules, in that, it is of great strategical and tactical significance because of the way it influences movement, Command and Control, and combat.

Hordes & Heroes Medieval Siege & Assault Rules

Hordes & Heroes Medieval Siege & Assault Rules

Hordes & Heroes Medieval Siege & Assault Rules - Wargaming sieges and assaults have always proved challenging to wargamers. Sieges were by their very nature often long drawn out affairs often lasting many weeks, months or even years. Once the preparations for the assault were complete and the attack was launched the fighting would be fast, furious and intense as attackers and defenders fought for supremacy. The Siege & Assault rules enable the Hordes & Heroes system to be used to conduct sieges and assaults against defended castles, towns and strongholds. They enable the use of a wide range of medieval siege equipment to be employed in breaching an array of different defences from simple earthworks to the massive stone walls of a major city. In conjunction with the core medieval rules they enable campaign scenarios to be constructed which enable gamers to explore the strategic as well as the tactical aspects of medieval warfare.

Hordes & Heroes Medieval Army Lists

Hordes & Heroes Medieval Army Lists

The HHM army lists are designed to enable any medieval historical army to be represented on the table top, in a miniature game, up to an agreed point value. We have endeavoured to make the lists as flexible as the historical sources which were consulted would permit. Hordes & Heroes Medieval Army Lists currently contain 28 different armies which can be easily modified and adapted to your own specific preferences or requirements, for use in a particular game, or to form part of an historical campaign.

Quick Reference Sheet Generator


Quick Reference Sheet Generator

The Quick Reference Sheet Generator allows you to produce a Quick Reference Sheet (QRS) for your two select armies and print all the necessary information including the Combat Results Table on one sheet of paper. so you just, Click, Select and Print! Click here to get your QRS

Hordes & Heroes Medieval Downloads

Hordes & Heroes Medieval Rules
Hordes & Heroes Medieval Army Lists
Hordes & Heroes Medieval Siege & Assault Rules

Sources

Kallistra