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Saturday, 16 December 2017

Round of Fire - Core Rules

Round of Fire - Core Rules

Round of Fire is a skirmish game that simulates the dynamics of battle through a unique activation system. The game rules are tailored around the Wheel, a solution to break from the concept of turns and to consider the battle as a continuous flow of actions.

Players must make decisions at every point in the fight to effectively coordinate and maneuver their troops. Miniatures of many styles and scales can be used with the system, with players controlling anywhere between a handful to two dozen figures each. Figures and weapons are profiled through statistics that affect their use in the game and on the Wheel.

The 94 pages of the Core Rules allow games in virtually any setting, covering mechanics for firefights and close combat encounters.

The manual also offers profiles for near-future battles, covering five factions representing tropes that span countless settings from highly trained elite troops to desperate scavengers, fictional militias to insurgents, or even swarms of mindless robots, with 14 customizable types of troops presented and over 30 weapon types. There are nine playable scenarios in the manual as well, both symmetric and asymmetric, to provide competitive setups and more story-driven encounters. Example profiles for medieval and renaissance units and weapons are also proposed.

Cards are also provided to keep track of units and weapons statistics during the game, and tokens to be printed and cut for the wheel.

Find more on the Round of Fire group on Facebook!

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